Info for Developers

Submissions for Tiny Teams 2026 are CLOSED

Thank you for your sharing your games with us!

Thank you to everyone that submitted their game to this years Tiny Teams festival. All successful applicants have now been contacted. We had over 3,500 entries this year so sadly we are unable to contact unsuccessful games or offer feedback—we are just a Tiny Team ourselves!

We can't wait to share this years line up with you, but don't be disheartened if your game didn't make it in, we were very limited on space! We encourage you to apply next year!


Tiny Teams overview (the boring bit):

The event is open to all developers and publishers (though publishers can submit a maximum of three titles - given we go through this all manually and it’s hella time consuming, if more than three are submitted we will exclude all of them).

The submitted games must be developed by a core team of five or fewer. Freelancers or contractors do not count within this limit.

Unreleased and announced games are all eligible to participate – but they must have a Steam page live at the time of the event.

Playable demos live during the Festival are not necessary, but are encouraged.

You do not need to submit a build or demo at point of application, but a condition of being accepted is that you will have one suitable for our creators to play on Twitch or YouTube if requested.

To consider your submission we will need:

·       Steam AppID (essential)

·       Video footage trailer or b-roll, under 120 seconds (essential)

·       A live Steam page (optional, but preferred)

The Festival organiser’s decision is final and no correspondence will be entered into.

PLEASE NOTE: Due to the number of submissions, we are unable to contact every game that doesn’t make it in this year. If your game is selected, you will receive direct contact from us. Once all successful games have been contacted over the next few weeks, we will make an announcement on the Tiny Teams Discord.

If you have any questions about your application, please check the FAQ below, or join our Discord for further information.

FAQ